#include "Control_Label.h"

using namespace gui;

Control_Label::Control_Label(std::string NewCaption, Vec<2, float> NewFontSize, ColorRGBA<unsigned char> NewForeColor, ColorRGBA<unsigned char> NewBackColor, Vec<2, float> NewPos, Vec<2, float> NewSize, Control_Menu* NewParentMenu, Host& NewParentHost) :
Control_Text(NewCaption, NewFontSize, NewForeColor, NewBackColor, NewPos, NewSize, NewParentMenu, NewParentHost)
{
}

Control_Label::~Control_Label(void)
{
}

void Control_Label::UpdateVerticesFix(RendererComponent& Renderer)
{
	Control_Text::UpdateVerticesFix(Renderer);
}